Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scee.yaroze.freetalk.english Subject: Re: yahoo Date: Mon, 23 Oct 2000 10:04:26 -0700 Organization: PlayStation Net Yaroze (SCEE) Lines: 64 Message-ID: <8t1kak$8c1@www.netyaroze-europe.com> References: <8siacj$9b2@chuka.playstation.co.uk> <8skpk7$9pb1@www.netyaroze-europe.com> <8skun4$9pb2@www.netyaroze-europe.com> <85itqp3dlj.fsf@foo.mel.vet.com.au> <39F40A7B.EFC516B0@scee.net> NNTP-Posting-Host: cs26214-129.hot.rr.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Is BASIC something that the US Yaroze users will have access to? Nathan Miller "Paul Holman" wrote in message news:39F40A7B.EFC516B0@scee.net... > Well, the product that we're releasing is aimed at the "mass market" - so BASIC > seemed a good place to start, the guys here extended yabasic to add support > for gouraud-shaded triangles and read a PS2 controller for example. However > (sorry!) we cut out syntax that might allow access to the hardware (at least in > the first rev.) > > > It is pretty powerful though ... better than BBC Micros :-) (Actually better > than P3 based PC's in a lot of code, despite not much use of VUs). > > Its pretty nice - and we added support for off-the-shelf USB keyboards (which > are around 20 Euros these days). > > Look out for http://www.playstation-basic.com/ soon ... (we have until > November) ... > > Personally, I'm keen to be able to bring out a PS2 Net Yaroze with more control > for the "power user" (such as you)... watch this space, > > - Paul > > > > Prof. Frink wrote: > > > "Graeme Evans" writes: > > > > > having a look at the bison source. its got 'PEEK', 'POKE' & 'SYSTEM'. can > > > > Eww... I forgot how 'powerful' BASIC can be. > > > > > you say 'firewire bootloader' ?? > > > > I shudder at the thought of writing a remote bootloader with POKEs, > > but damn, it may be possible. :) > > > > I'm also wondering how the PSX1 'emulation' would work, and if it'd be > > possible to break out of it and access the rest of the machine (not > > just the old PSX hardware 'I/O processor'.) Original games wouldn't > > be able to do it of course, no prior knowledge - but a Yaroze might. > > > > > > > > C'mon george, give us the skinny. > > > > Yeah. :) > > > > Toby. >