Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scee.yaroze.freetalk.english Subject: TransMatrix() Function Date: Tue, 7 Nov 2000 16:50:59 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <8ua1ad$893@www.netyaroze-europe.com> NNTP-Posting-Host: cs26214-129.hot.rr.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Does TransMatrix just add to the translation value or does it also rotate the translation value? I.E. TransMatrix(MATRIX *m, VECTOR *v) { m->t[0] += v.vx; m->t[1] += v.vy; m->t[2] += v.vz; } or TransMatrix(MATRIX *m, VECTOR *v) { m->t[0] += v.vx*m[0][0] + v.vy*m[1][0] + v.vz*m[2][0]; ect.... } Thanks, nathan