Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: your christmas present... A GAME! Date: Wed, 20 Dec 2000 13:34:54 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <91qc1o$35b2@www.netyaroze-europe.com> References: <91gtmb$p9u2@www.netyaroze-europe.com> <91iqmd$ron3@www.netyaroze-europe.com> <91j6ck$891@www.netyaroze-europe.com> <91j7de$892@www.netyaroze-europe.com> NNTP-Posting-Host: host213-1-62-228.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Thanks for everyones kind comments. I'll fix the left wall bug as soon as I get back to Manchester (8thJan), any other oustanding bugs or grievances? I had a little chuckle that people seem to think it's copied from Smash TV, especially considering the (massive hint) name. Maybe you're all too young or something? How hard do you find it? I though it might be too easy, anyone actually finish all 15 levels? Well as for doing the game in 3 days: I spent a few evenings 6 months ago coming up with the game idea and a little prototype and two FULL days (10am-11pm) before release turning it into a full blown game. But of course this doesn't take into account all the little usefull bits of code (like font and pad handling) that I just reused from my other projects. I've found that the more yaroze stuff I've done the faster I've become at getting projects done, Ping took me 2 months which seems an incredibly long time for such a simple game now. The most important thing about Ping was that I actually "finished" something, which I found was a lot harder than starting a project. The sequel? Well if I get time I think i'll have an Rtype-style-pod, more enemy types, obstacles, different powerup types, lasers, britneyspears mode, multiplayer, smartbombs and a hiscore table for starters. Matt V p.s. If you liked Robot Ron just wait and see what I'm planning for easter :)