Path: chuka.playstation.co.uk!news From: "Nick Ferguson" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Generation Y Date: Thu, 21 Dec 2000 00:22:23 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 37 Message-ID: <91ri9d$8j2@www.netyaroze-europe.com> References: <90l6h3$4bj2@www.netyaroze-europe.com> <90ns7d$8c1@www.netyaroze-europe.com> <90o06t$8c2@www.netyaroze-europe.com> <91dton$s3f2@www.netyaroze-europe.com> <3A3AB6E9.92B3BD6A@netscapeonline.co.uk> <91eere$rlb1@www.netyaroze-europe.com> <3A3B48D1.C6436E35@netscapeonline.co.uk> NNTP-Posting-Host: host62-7-91-234.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Hi there, Well, first up I'd like to apologise to anyone I offended in the EDGE article with my disparaging remarks about "lurkers"... take every quote in that piece with a healthy dose of "IMHO". For the shy guys or those with delicate dispositions, I can only say that you'll need an even thicker skin in the real world of game development than you did on the NY newsgroups. I'd also add that more and more game development relies on good communication skills and cohesive teamwork as much as l33t h4X0r 5k1LL. I think you have to realise that there was a lot said that *didn't* make it into the article. We had a good 2 or 3 hours on tape with David McCarthy from EDGE last summer, and we also answered some follow-up question via email - there's no way all that was said would fit in a 5 page article. :) I remember lengthy conversations about female Yarozers and (heh) middleware that were not even touched on, for example. In response to a few remarks made about me personally, I would only say that I don't profess to be the greatest programmer in the world, and I never intended to work as a games programmer full-time anyway. I'm quite happy being involved in the design/producer role I seem to have wormed my way into, although my rudimentary C/C++ programming ability comes in very handy when dealing with technical issues/decisions. In my defense, though, Mud 'n Blood wasn't the high point of my programming career - it's just that the later stuff was done for companies who wouldn't be too happy if I stuck it on the internet!!! =) I saw getting involved the Yaroze as my way into the weird and wonderful world of "interactive entertainment". I suppose my attitude was very different from that of people who just bought the machine to play around with, or who had no great ambition to work in games profesionally... if I pissed off any of you guys, soz. On the other hand, thanks to everyone who said they enjoyed the article and found it a good read! Nick