Path: chuka.playstation.co.uk!news From: thechief666 Newsgroups: scee.yaroze.freetalk.english Subject: Re: Generation Y Date: Thu, 21 Dec 2000 17:24:02 +0000 Organization: Netcom member Lines: 69 Message-ID: <3A423CB2.C98D9432@netscapeonline.co.uk> References: <90l6h3$4bj2@www.netyaroze-europe.com> <90ns7d$8c1@www.netyaroze-europe.com> <90o06t$8c2@www.netyaroze-europe.com> <91dton$s3f2@www.netyaroze-europe.com> <3A3AB6E9.92B3BD6A@netscapeonline.co.uk> <91eere$rlb1@www.netyaroze-europe.com> <3A3B48D1.C6436E35@netscapeonline.co.uk> <91ri9d$8j2@www.netyaroze-europe.com> NNTP-Posting-Host: userbm59.netscapeonline.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb]C-CCK-MCD NetscapeOnline.co.uk (Win98; I) X-Accept-Language: en-GB,en Hi Nick, Nick Ferguson wrote: > Hi there, > > Well, first up I'd like to apologise to anyone I offended in the EDGE > article with my disparaging remarks about "lurkers"... take every quote in > that piece with a healthy dose of "IMHO". For the shy guys or those with > delicate dispositions, I can only say that you'll need an even thicker skin > in the real world of game development than you did on the NY newsgroups. I'd > also add that more and more game development relies on good communication > skills and cohesive teamwork as much as l33t h4X0r 5k1LL. You don't need to apologize to anyone about anything. My posts were more about the article as a whole, I wasn't personally offended by any of the article, it was a good read, but I didn't like the fact that it seemed to focus on the people who didn't intend to do anything with the Yaroze, since those are the ones who never appeared here anyway, and wouldn't give a damn about the article. > > I think you have to realise that there was a lot said that *didn't* make it > into the article. We had a good 2 or 3 hours on tape with David McCarthy > from EDGE last summer, and we also answered some follow-up question via > email - there's no way all that was said would fit in a 5 page article. :) I > remember lengthy conversations about female Yarozers and (heh) middleware > that were not even touched on, for example. > > In response to a few remarks made about me personally, I would only say that > I don't profess to be the greatest programmer in the world, and I never > intended to work as a games programmer full-time anyway. I'm quite happy > being involved in the design/producer role I seem to have wormed my way > into, although my rudimentary C/C++ programming ability comes in very handy > when dealing with technical issues/decisions. In my defense, though, Mud 'n > Blood wasn't the high point of my programming career - it's just that the > later stuff was done for companies who wouldn't be too happy if I stuck it > on the internet!!! =) Nice one, I honestly glad you have got to a point where you are happy with, nice one :-) > > I saw getting involved the Yaroze as my way into the weird and wonderful > world of "interactive entertainment". I suppose my attitude was very > different from that of people who just bought the machine to play around > with, or who had no great ambition to work in games profesionally... if I > pissed off any of you guys, soz. On the other hand, thanks to everyone who > said they enjoyed the article and found it a good read! Well, I'm not sure where this comment is heading, since I doubt very much if many of these people are left, if any at all............even so, the Yaroze project has served it's purpose for people like you and me anyway, it's up to them if they wasted the money or not. Basically I just think the article should have covered a little more than the extremes of those who have now entered the industry, straight to the ones who didn't give a crap, what about those who are stil working away on projects? There are still plenty of them whether they appear here a lot or not. However, at least it was another article! > > Nick Cheers, Marc.