Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Help Needed Date: Thu, 28 Dec 2000 00:40:02 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <92e20m$8d2@www.netyaroze-europe.com> NNTP-Posting-Host: freedu-181-49.libertysurf.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 OK.. Its late and Im stumped. I dont suppose anyone out there can point me in the right direction. As soon as I add a string of sprites to my current game I get ps_sort_sprite,bg: z resolution overflow Now... Does this really mean what it says ?... and if it does.. what does it mean ? I have not used any z-buffering.... all my sprites go to a single layer.. I prefer writing them in the correct order rather than wasting CPU time sorting my sprites. Is there a limit to how many sprites can be sent to a single layer ? OR is this a complete red herring and I've more than likely just used up all my stack/data whatever space ? If you can help please do... I want to get Yarozians done and currently its in a state of non-runningness and time is running out. Thanx John