Path: chuka.playstation.co.uk!news From: "Peter" Newsgroups: scee.yaroze.freetalk.english Subject: Zelda Style Landscapes Date: Wed, 17 Jan 2001 23:50:07 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <945avk$okb4@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-165-203.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Hi Guyz, Does anyone know how to implement Zelda 64 style landscapes on the Yaroze. I've got no trouble with the graphics stuff but the landscape seem to be arbitary shapes and I just can't figure out how the collision detection was done. Does it use some sort of BSP based technique? Does anyone know of any decent documents or tutorials I could read, preferably with supporting code in C, C++ or Java. Hugz, Peter