Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Particle Effects Date: Sun, 21 Jan 2001 23:00:29 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <94fpln$gu63@www.netyaroze-europe.com> References: <94fl1f$gu61@www.netyaroze-europe.com> <94fl96$gu62@www.netyaroze-europe.com> NNTP-Posting-Host: host213-1-183-240.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Ah particle effects, my FAVOURITE :) one wat is to define a particle structure which will dictate what you can do with it, generally it'll store the particles position, it's movement vector and it's lifespan. Then you create a whole load of these particles and write functions to spawn them in a certain way and animate them each frame. Does this make sense? --- Matt Chris Wallace wrote in message news:94fl96$gu62@www.netyaroze-europe.com... > Oh, wait... I think i have it =) > chris > >