Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Moose)" Newsgroups: scee.yaroze.freetalk.english Subject: Prob with texture mapped triangular gouraud shaded polys. Date: Sun, 4 Feb 2001 13:56:22 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <95jmp8$il61@www.netyaroze-europe.com> NNTP-Posting-Host: host213-1-142-109.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Hello, has anyone used: gouraud shaded triangular polygons with texture mapping? (G_3T 0x34) I'm getting a problem and I just want to make sure that it is one of the tmd modes that works properly before spending more hours tyring to find the bug in my program. The texture seems to map onto the polygon fine but I get a strange shadow effect over the surrounding area when the polygon is being displayed. When the polygon is not in view the shadowing accross the other objects disappears. Really odd. Also I'd be interested to know of other tmd modes that people have used and that they know work fine. Perhaps we could build a list of all the proven ones. I've heard that the straight line TMD modes don't work for example. I've used the following with no problems... F_3 0x20 --- Triangle No-texture F_3_NL 0x21 --- triangle no texture no light G_3 0x30 --- triangle gouraud shaded G_3 with ABE 0x32 --- triangle gouraud shaded with semi transparency. Cheers, Jon Prestidge.