Path: chuka.playstation.co.uk!news From: Max Newsgroups: scee.yaroze.freetalk.english Subject: Re: Prob with texture mapped triangular gouraud shaded polys. Date: Mon, 05 Feb 2001 20:51:30 +0000 Organization: Max Studios Lines: 37 Message-ID: <3A7F1252.442353C7@which.net> References: <95jmp8$il61@www.netyaroze-europe.com> NNTP-Posting-Host: p08-bantam-gui.tch.which.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en Excuse my ignorance, but I think I can remember somewhere in Yaroze documentation that textured, gourauds are a no-no. I say "I think" because I'm not exactly sure but... Max "Jon Prestidge (Moose)" wrote: > Hello, > > has anyone used: > gouraud shaded triangular polygons with texture mapping? (G_3T 0x34) > > I'm getting a problem and I just want to make sure that it is one of the tmd > modes that works properly before spending more hours tyring to find the bug > in my program. The texture seems to map onto the polygon fine but I get a > strange shadow effect over the surrounding area when the polygon is being > displayed. When the polygon is not in view the shadowing accross the other > objects disappears. Really odd. > > Also I'd be interested to know of other tmd modes that people have used and > that they know work fine. Perhaps we could build a list of all the proven > ones. I've heard that the straight line TMD modes don't work for example. > > I've used the following with no problems... > > F_3 0x20 --- Triangle No-texture > > F_3_NL 0x21 --- triangle no texture no light > > G_3 0x30 --- triangle gouraud shaded > > G_3 with ABE 0x32 --- triangle gouraud shaded with semi transparency. > > Cheers, > Jon Prestidge.