Path: chuka.playstation.co.uk!news From: "Pete" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Prob with texture mapped triangular gouraud shaded polys. Date: Mon, 5 Feb 2001 23:23:51 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 61 Message-ID: <95ncgp$lt03@www.netyaroze-europe.com> References: <95jmp8$il61@www.netyaroze-europe.com> <3A7F1252.442353C7@which.net> NNTP-Posting-Host: host62-7-80-248.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 I wrote a paper on Dynamic TMD creation/manipulation when I was at Uni. I'll try to hunt it down later but I can't promise anything because I didn't manage to save that much when my old drive died =( Sorry I can't do it now but I've got three interviews lined up for 2morrow and I haven't even started planning them yet. ...Oops! =) Much hugz, Peter "Max" wrote in message news:3A7F1252.442353C7@which.net... > Excuse my ignorance, but I think I can remember somewhere in Yaroze > documentation that textured, gourauds are a no-no. I say "I think" because I'm > not exactly sure but... > > Max > > "Jon Prestidge (Moose)" wrote: > > > Hello, > > > > has anyone used: > > gouraud shaded triangular polygons with texture mapping? (G_3T 0x34) > > > > I'm getting a problem and I just want to make sure that it is one of the tmd > > modes that works properly before spending more hours tyring to find the bug > > in my program. The texture seems to map onto the polygon fine but I get a > > strange shadow effect over the surrounding area when the polygon is being > > displayed. When the polygon is not in view the shadowing accross the other > > objects disappears. Really odd. > > > > Also I'd be interested to know of other tmd modes that people have used and > > that they know work fine. Perhaps we could build a list of all the proven > > ones. I've heard that the straight line TMD modes don't work for example. > > > > I've used the following with no problems... > > > > F_3 0x20 --- Triangle No-texture > > > > F_3_NL 0x21 --- triangle no texture no light > > > > G_3 0x30 --- triangle gouraud shaded > > > > G_3 with ABE 0x32 --- triangle gouraud shaded with semi transparency. > > > > Cheers, > > Jon Prestidge. >