Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Moose)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Prob with texture mapped triangular gouraud shaded polys. Date: Tue, 6 Feb 2001 12:49:56 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <95ornl$7cf1@www.netyaroze-europe.com> References: <95jmp8$il61@www.netyaroze-europe.com> <3A7F1252.442353C7@which.net> NNTP-Posting-Host: host213-122-191-27.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 I found the following note in chapter 10 of the SCEE tutorials '3D Graphics' (in part 15). // Notes: RSDTOOL removes information regarding to gourand shading. It's // best to add textures then modify the .mat file for gourand shading. // Also subdivision must be set to achieve gourand shaded textures! It could be something to do with what you're thinking Max: that you couldn't use gouraud shaded textured polys...it seems you can though from that, if you set it manually in the .mat file. But that should not effect me anyway since I'm setting all the TMDs-up in the Yaroze prog (I'm not using RSD). I've tried the other thing it says which is to set polygon subdivision, but that didn't improve the problem. So I'm still looking. Jon