Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Moose)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Prob with texture mapped triangular gouraud shaded polys. Date: Tue, 6 Feb 2001 17:36:20 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <95pcet$7e2@www.netyaroze-europe.com> References: <95jmp8$il61@www.netyaroze-europe.com> NNTP-Posting-Host: host62-7-3-218.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 I seem to have got it working! Up until now I've been using and 'abr' (see below) of 0 .... but I tried 1 and Bob's yer Unlce! I'll be trying some more stuff to see if I can get it working without any transparancey now (I only tried putting transparancey on with the ABE bit in the prim header 'mode' to see if it would work that way) Jon // Values for the second parameter of GetTPage ('abr' -- Semi-transparency rate)... // 0: 0.5 x Back + 0.5 x poly // 1: 1.0 x Back + 1.0 x poly // 2: 1.0 x Back - 1.0 x poly // 3: 1.0 x Back + 0.25 x poly // (... these are values and not bit numbers) p_texture->tsb = GetTPage( imageInfo.pmode, 1, imageInfo.px, imageInfo.py);