Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Moose)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Prob with texture mapped triangular gouraud shaded polys. Date: Tue, 6 Feb 2001 18:28:19 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <95pffg$7e3@www.netyaroze-europe.com> References: <95jmp8$il61@www.netyaroze-europe.com> <95pcet$7e2@www.netyaroze-europe.com> NNTP-Posting-Host: host213-1-133-139.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Strange.... even if I have a solid poly (ie not setting transparancey in the prim header) I still get the shadow problem unless I specify 1 as the second param in GetTPage (even though you'd think it'd have no baring on solid polys). I've tried the other values for that second param too and they cause the prob too (2 causes an even darker shadow over the scene). So from now-on I'm always going to specify that pram as 1. The name of the function 'GetTPage' is a bit misleading as it does a couple more things beside that (perhaps a better name would have been 'GetTSB'. Strange but I'm happy now since I can get solid and semi-transparent gouraud shaded textured polys working at last! Cheers for the suggestions anyway. Jon > > >