Path: chuka.playstation.co.uk!news From: "Peter" Newsgroups: scee.yaroze.freetalk.english Subject: Unity Date: Tue, 13 Feb 2001 01:06:24 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <96a14g$bhl5@www.netyaroze-europe.com> Reply-To: "Peter" NNTP-Posting-Host: host213-1-106-141.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 I am about to start a project I'm calling 'Unity'. The purpose of this is to produce an easy to use, yet comprehensive framework which we can all use to develop games, in a similar fashion to DirectX and Java2d/3d. I must apologise in advance to all the C users but I'll be coding in C++ because its easier to produce robust, flexible architectures...blah...blah...blah. The first release of Unity will include support for 2d/3d and sound. In reality the code for this framework has already been written by Yaroze members so in many ways it will be a conversion effort more than anything. I'll be focusing on the 3D side of the framework first because thats where I have the most experience. It will cover a whole range of stuff but I've decided to start with the Dynamic Creation of TMDs so I can get my bearings again. The TMD framework will essentially be a conversion of Stuart Ashley C code to C++ but I would like to extend it somewhat. Anyway now you know what I'll be doing for the next God-know-how-long I figure I better get to the point. And here it is. I'm not sure what you guyz are using Dynamic TMDs for. If you could give me 'wish-list' of functionality you would like to see available I can try to implement and document it. Anyway, sorry this mail was long and dull but hey I'm a civil servant, its what we do. =) I'm sure the next one will be funnier, I'll write it in blue. Hugz Pete