Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Unity Date: Tue, 13 Feb 2001 14:28:31 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 51 Message-ID: <96bg8q$k0d4@www.netyaroze-europe.com> References: <96a14g$bhl5@www.netyaroze-europe.com> NNTP-Posting-Host: host62-7-20-252.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Sounds good even if it is in C++ (ick) :) As far as dynamic TMD's go I gues it would be nice to be able to just give a function an array of vertex structures and it outputs a finished TMD. The vertex struct could include position, type, transparency and texture coords. cheers MattV Peter wrote in message news:96a14g$bhl5@www.netyaroze-europe.com... > I am about to start a project I'm calling 'Unity'. The purpose of this is to > produce an easy to use, yet comprehensive framework which we can all use to > develop games, in a similar fashion to DirectX and Java2d/3d. > > I must apologise in advance to all the C users but I'll be coding in C++ > because its easier to produce robust, flexible > architectures...blah...blah...blah. The first release of Unity will include > support for 2d/3d and sound. In reality the code for this framework has > already been written by Yaroze members so in many ways it will be a > conversion effort more than anything. > > I'll be focusing on the 3D side of the framework first because thats where I > have the most experience. It will cover a whole range of stuff but I've > decided to start with the Dynamic Creation of TMDs so I can get my bearings > again. The TMD framework will essentially be a conversion of Stuart Ashley C > code to C++ but I would like to extend it somewhat. Anyway now you know what > I'll be doing for the next God-know-how-long I figure I better get to the > point. And here it is. > > I'm not sure what you guyz are using Dynamic TMDs for. If you could give me > 'wish-list' of functionality you would like to see available I can try to > implement and document it. > > Anyway, sorry this mail was long and dull but hey I'm a civil servant, its > what we do. =) I'm sure the next one will be funnier, I'll write it in blue. > > Hugz Pete > >