Path: chuka.playstation.co.uk!news From: "Peter" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Unity Date: Tue, 13 Feb 2001 15:29:18 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 76 Message-ID: <96bjma$dd1@www.netyaroze-europe.com> References: <96a14g$bhl5@www.netyaroze-europe.com> <96bg8q$k0d4@www.netyaroze-europe.com> Reply-To: "Peter" NNTP-Posting-Host: host62-7-73-204.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Hehe...C++ is the future. Well at least if you ignore C# and Java and ...=) I've had a request from Max to make designing Dynamic landscapes easy and I'm also considering how Dynamic TMDs can be used for the adaptive level of detail issue. Any other suggestions please let me know. The more I get the more flexible I can make the code. There's nothing worse than getting it running and people going "I'm working on X, but it doesn't do what I need". So keep 'em coming, its in all our interests. Additionally if you'd like to contribute code to this effort or direct me to good examples feel free. Much Hugz, Peter "Matt Verran" wrote in message news:96bg8q$k0d4@www.netyaroze-europe.com... > Sounds good even if it is in C++ (ick) :) > > As far as dynamic TMD's go I gues it would be nice to be able to just give a > function an array of vertex structures and it outputs a finished TMD. The > vertex struct could include position, type, transparency and texture coords. > > cheers > MattV > > Peter wrote in message > news:96a14g$bhl5@www.netyaroze-europe.com... > > I am about to start a project I'm calling 'Unity'. The purpose of this is > to > > produce an easy to use, yet comprehensive framework which we can all use > to > > develop games, in a similar fashion to DirectX and Java2d/3d. > > > > I must apologise in advance to all the C users but I'll be coding in C++ > > because its easier to produce robust, flexible > > architectures...blah...blah...blah. The first release of Unity will > include > > support for 2d/3d and sound. In reality the code for this framework has > > already been written by Yaroze members so in many ways it will be a > > conversion effort more than anything. > > > > I'll be focusing on the 3D side of the framework first because thats where > I > > have the most experience. It will cover a whole range of stuff but I've > > decided to start with the Dynamic Creation of TMDs so I can get my > bearings > > again. The TMD framework will essentially be a conversion of Stuart Ashley > C > > code to C++ but I would like to extend it somewhat. Anyway now you know > what > > I'll be doing for the next God-know-how-long I figure I better get to the > > point. And here it is. > > > > I'm not sure what you guyz are using Dynamic TMDs for. If you could give > me > > 'wish-list' of functionality you would like to see available I can try to > > implement and document it. > > > > Anyway, sorry this mail was long and dull but hey I'm a civil servant, its > > what we do. =) I'm sure the next one will be funnier, I'll write it in > blue. > > > > Hugz Pete > > > > > >