Path: chuka.playstation.co.uk!news From: "Peter" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Texture Pages...er...what are they? Date: Tue, 13 Feb 2001 15:32:57 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 93 Message-ID: <96bjt6$dd2@www.netyaroze-europe.com> References: <969fm2$7e2@www.netyaroze-europe.com> <969p36$bhl3@www.netyaroze-europe.com> <969s5f$bhl4@www.netyaroze-europe.com> <96bcjm$k0d1@www.netyaroze-europe.com> <96bg2i$k0d3@www.netyaroze-europe.com> Reply-To: "Peter" NNTP-Posting-Host: host62-7-73-204.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Thanks for jogging my memory mate, thats the description I was after. Hugz Pete "Matt Verran" wrote in message news:96bg2i$k0d3@www.netyaroze-europe.com... > the U value needs to be on an even number if the image you are loading is 8 > bit, or divisable by 4 if you you are using 4-bit. The same applies to the > width of the image. This is because the texture page works in 16bit by > default so you cant specify location between the 16 bit boundary without > weird results. > > Basically when you assign a sprite to a graphic in vid ram you just specify > the texture page, the sprites U and V values say where on the texture page > it is located and Height and Width designate it's size. > > I think all this is right :) > MattV > > Tones wrote in message > news:96bcjm$k0d1@www.netyaroze-europe.com... > > Hi Pete, > > > > I vaguely remember that the U + V coordinates need to be on even numbers > (or > > was it just the U coordinate?) I can't quite recall (as I am just > starting > > up again), but I do remember mucking up my sprites when I used odd > > alignments. > > > > Hope this helps - let me know if I'm correct! > > > > Cheers, > > > > Tones > > > > > > > > "Peter" wrote in message > > news:969s5f$bhl4@www.netyaroze-europe.com... > > > Cheers Matt, I remember that there were some rules about the alignment > of > > > sprites in these pages but I can't remember what they are. Could you > > > enlighten me further. > > > > > > Much Hugz, Pete > > > > > > "Matt Verran" wrote in message > > > news:969p36$bhl3@www.netyaroze-europe.com... > > > > well basically they are the PSX videomemory. > > > > > > > > Theres 16x2 pages and each page is 64x256 16bit pixels big (or 128x256 > > > 8bit > > > > pixels or 256x256 4bit pixels). The texture pages are used to build > the > > > > current screen as well as store all your graphics. > > > > > > > > MattV > > > > > > > > Peter wrote in message > > > > news:969fm2$7e2@www.netyaroze-europe.com... > > > > > Hi Guyz, > > > > > > > > > > Its been a long long time since I coded for the little > black...ahem... > > > and > > > > > I've totally forgotten what texture pages are all about. In fact the > > > only > > > > > thing that I can remember is that I need to know about them. > > > > > > > > > > Could someone take pity and jog an old man memory or let me know of > > any > > > > > useful links? > > > > > > > > > > Hugz, Peter > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >