Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Unity Date: Tue, 13 Feb 2001 20:59:08 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 56 Message-ID: <96c728$dd3@www.netyaroze-europe.com> References: <96a14g$bhl5@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-193-223.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Sounds good. I was already planning on moving over to C++ for my next project. Also I've been concentrating on 2D.. now I want to try my hand at 3D. Unity may well be something I could make use of... saves me the effort ... seroiusly though... If you need someone to test your framework as you develop it you can put me on the list. Cheers John ----- Original Message ----- "Peter" wrote in message news:96a14g$bhl5@www.netyaroze-europe.com... > I am about to start a project I'm calling 'Unity'. The purpose of this is to > produce an easy to use, yet comprehensive framework which we can all use to > develop games, in a similar fashion to DirectX and Java2d/3d. > > I must apologise in advance to all the C users but I'll be coding in C++ > because its easier to produce robust, flexible > architectures...blah...blah...blah. The first release of Unity will include > support for 2d/3d and sound. In reality the code for this framework has > already been written by Yaroze members so in many ways it will be a > conversion effort more than anything. > > I'll be focusing on the 3D side of the framework first because thats where I > have the most experience. It will cover a whole range of stuff but I've > decided to start with the Dynamic Creation of TMDs so I can get my bearings > again. The TMD framework will essentially be a conversion of Stuart Ashley C > code to C++ but I would like to extend it somewhat. Anyway now you know what > I'll be doing for the next God-know-how-long I figure I better get to the > point. And here it is. > > I'm not sure what you guyz are using Dynamic TMDs for. If you could give me > 'wish-list' of functionality you would like to see available I can try to > implement and document it. > > Anyway, sorry this mail was long and dull but hey I'm a civil servant, its > what we do. =) I'm sure the next one will be funnier, I'll write it in blue. > > Hugz Pete > >