Path: chuka.playstation.co.uk!news From: "Maurice Sibrandi" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Unity Date: Tue, 13 Feb 2001 22:20:36 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 74 Message-ID: <96c8dk$dd4@www.netyaroze-europe.com> References: <96a14g$bhl5@www.netyaroze-europe.com> <96c728$dd3@www.netyaroze-europe.com> NNTP-Posting-Host: qn-195-66-31-13.quicknet.nl X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6700 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700 Somewhat off-topic, but what C++ compiler do you use? The Codewarrior with the IDE which doesn't do what I want or the GNU one? I found the GNU one somewhere but the PC executables had very weird names. I can't look them up because I'm not behind my Yaroze-PC. Maurice "John ( QuietBloke )" wrote in message news:96c728$dd3@www.netyaroze-europe.com... > Sounds good. > I was already planning on moving over to C++ for my next project. > Also I've been concentrating on 2D.. now I want to try my hand at 3D. > > Unity may well be something I could make use of... saves me the effort > ... > seroiusly though... If you need someone to test your framework as you > develop it > you can put me on the list. > > Cheers > John > > ----- Original Message ----- > "Peter" wrote in message > news:96a14g$bhl5@www.netyaroze-europe.com... > > I am about to start a project I'm calling 'Unity'. The purpose of this is > to > > produce an easy to use, yet comprehensive framework which we can all use > to > > develop games, in a similar fashion to DirectX and Java2d/3d. > > > > I must apologise in advance to all the C users but I'll be coding in C++ > > because its easier to produce robust, flexible > > architectures...blah...blah...blah. The first release of Unity will > include > > support for 2d/3d and sound. In reality the code for this framework has > > already been written by Yaroze members so in many ways it will be a > > conversion effort more than anything. > > > > I'll be focusing on the 3D side of the framework first because thats where > I > > have the most experience. It will cover a whole range of stuff but I've > > decided to start with the Dynamic Creation of TMDs so I can get my > bearings > > again. The TMD framework will essentially be a conversion of Stuart Ashley > C > > code to C++ but I would like to extend it somewhat. Anyway now you know > what > > I'll be doing for the next God-know-how-long I figure I better get to the > > point. And here it is. > > > > I'm not sure what you guyz are using Dynamic TMDs for. If you could give > me > > 'wish-list' of functionality you would like to see available I can try to > > implement and document it. > > > > Anyway, sorry this mail was long and dull but hey I'm a civil servant, its > > what we do. =) I'm sure the next one will be funnier, I'll write it in > blue. > > > > Hugz Pete > > > > > >