Path: chuka.playstation.co.uk!news From: "Peter" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Unity Date: Tue, 13 Feb 2001 22:41:23 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 94 Message-ID: <96cd0t$bfp1@www.netyaroze-europe.com> References: <96a14g$bhl5@www.netyaroze-europe.com> <96c728$dd3@www.netyaroze-europe.com> <96c8dk$dd4@www.netyaroze-europe.com> Reply-To: "Peter" NNTP-Posting-Host: host62-7-26-111.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 I'll be using CodeWarrior (providing my mate can find his copy). I've never used it before, so I've got a horriblly steep learning curve ahead of me on that one =( I tried the one with the weird names and I just couldn't get it to run under WinME =( =( But still, I'm getting lots of good feedback at the minute, so I better get the web-site up and running before people start bopping me =) Hugz, Pete "Maurice Sibrandi" wrote in message news:96c8dk$dd4@www.netyaroze-europe.com... > Somewhat off-topic, but what C++ compiler do you use? The Codewarrior with > the IDE which doesn't do what I want or the GNU one? I found the GNU one > somewhere but the PC executables had very weird names. I can't look them up > because I'm not behind my Yaroze-PC. > > Maurice > > > "John ( QuietBloke )" wrote in message > news:96c728$dd3@www.netyaroze-europe.com... > > Sounds good. > > I was already planning on moving over to C++ for my next project. > > Also I've been concentrating on 2D.. now I want to try my hand at 3D. > > > > Unity may well be something I could make use of... saves me the effort > > ... > > seroiusly though... If you need someone to test your framework as you > > develop it > > you can put me on the list. > > > > Cheers > > John > > > > ----- Original Message ----- > > "Peter" wrote in message > > news:96a14g$bhl5@www.netyaroze-europe.com... > > > I am about to start a project I'm calling 'Unity'. The purpose of this > is > > to > > > produce an easy to use, yet comprehensive framework which we can all use > > to > > > develop games, in a similar fashion to DirectX and Java2d/3d. > > > > > > I must apologise in advance to all the C users but I'll be coding in C++ > > > because its easier to produce robust, flexible > > > architectures...blah...blah...blah. The first release of Unity will > > include > > > support for 2d/3d and sound. In reality the code for this framework ha s > > > already been written by Yaroze members so in many ways it will be a > > > conversion effort more than anything. > > > > > > I'll be focusing on the 3D side of the framework first because thats > where > > I > > > have the most experience. It will cover a whole range of stuff but I've > > > decided to start with the Dynamic Creation of TMDs so I can get my > > bearings > > > again. The TMD framework will essentially be a conversion of Stuart > Ashley > > C > > > code to C++ but I would like to extend it somewhat. Anyway now you know > > what > > > I'll be doing for the next God-know-how-long I figure I better get to > the > > > point. And here it is. > > > > > > I'm not sure what you guyz are using Dynamic TMDs for. If you could give > > me > > > 'wish-list' of functionality you would like to see available I can try > to > > > implement and document it. > > > > > > Anyway, sorry this mail was long and dull but hey I'm a civil servant, > its > > > what we do. =) I'm sure the next one will be funnier, I'll write it in > > blue. > > > > > > Hugz Pete > > > > > > > > > > > >