Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Smoke Date: Wed, 14 Feb 2001 22:33:22 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <96f11r$9gd2@www.netyaroze-europe.com> References: <96eukq$9gd1@www.netyaroze-europe.com> NNTP-Posting-Host: host213-1-93-170.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 yep, If you go for change the semitransparency rate to 1xback and 1xforward (+(1<<28)) you can just adjust the brightness to make if more or less transparent, ie adjust R G and B values by the same proportion. Using 1x1 transparency rate will mean the stuff below is no dimmed like in 0.5x0.5, perfect for smoke Chris Wallace wrote in message news:96eukq$9gd1@www.netyaroze-europe.com... > Ok, this is possable game-specific so i wont go into too much detail, but is > it possible to make a semi-transparent sprite more see through? > Chris > >