Path: chuka.playstation.co.uk!news From: "Derek da Silva" Newsgroups: scee.yaroze.freetalk.english Subject: Vertical Borders Date: Tue, 20 Feb 2001 15:35:21 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <96u2su$ivd3@www.netyaroze-europe.com> NNTP-Posting-Host: usr1934-avo.cableinet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Hmmm . . . I've been thinking about ways of freeing up more VRAM space in Xenon 2000 (a vertically scrolling shoot-'em-up). One idea I've been toying with is vertical borders - since I'm running in 640x512 I could have a black 64 pixel border on each side of the screen giving me a viewable area of 512x512 and some extra VRAM space. But why don't I just use the 512x512 screen mode you ask? Because it messes up the aspect ratio, which looks bad (worse than having borders IMO). Implementing them is a bit of a problem though. It's easy to clip drawing to a width of 512 with GsClip2D and shift the screen over 64 pixels with GsDISPENV but on the right the bricks screen and part of my extra VRAM is visible which looks real nasty. Any ideas on how to do hide this or if it's really a sensible idea? Derek