Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: DnR... why wont it work?! Date: Mon, 19 Feb 2001 20:37:26 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <97een7$31k4@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-66-210.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Ok people, my own game is now annoying me and I realy want to get it finished so I can move on. But there are a few things not right with it. And some stuff I want to add first. I'm not going to make another release for every1 to look over until its finished in it's non-sound version, but is there anyone out there willing to do a bit of debugging for me because im completely stuck. Firstly, my smoke. It works on level 2 fine. a smoke is produced, it gets bigger and fades untill u cant see it and it is re-used elsewhere. fine. But on every other level it doesnt get any more transparent, it is semitransparent as you can see through the edges, it just wont fade. This has lost me, because the only difference between the levels is the starting possitions, the car used and the level and AI maps. Everything else is exactly the same. I would also like to make my boats act like they're on water rather than wheels. My code (now almost 2yrs old) is quite tackey and trying to change the main 'physics' involved causes to many errors for my liking and so was hoping to slip it in with an IF on what car your using but cant work it out with what I know. If anyone wants to give it a look, and perhaps make a few other suggestions PLEEAASE email me. Cheers all, Chris