Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: compile times... Date: Tue, 27 Feb 2001 00:03:30 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <97eqpv$31k6@www.netyaroze-europe.com> References: <97eol8$31k5@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-225-134.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 It depends what Im working on. At the early stages of development I will write a discreet block of code and then wrap some code around it and test in isolation using printfs where necessary to see my results. It probably comes out to 30-45 mins thinking about it and coding.. of course then I usually have to compile a few times to get rid of any stupid typo's.. if all goes well then the testing only takes a few mins and I can remove the printfs etc and move on. Near project end its just a case of tweaking and the code changes are all just a few lines generally.. 1 minute to code before I recompile again.. in fact at that point I make the changes and compile faster than I can dowload the new version to the Yaroze. "Matt Verran" wrote in message news:97eol8$31k5@www.netyaroze-europe.com... > Here's a nice techie topic: > > I was just reading the latest issue of Edge, Gregg Barnett FAQ, and he > mentions the time between between compiles being just an hour back in the > 8bit days. I guess he's thinking of commercial projects with big teams, but > it's really rare for me to code for an hour without compiling and testing. > I pretty much never go more than about 30 minutes without giving features a > little test of some kind. > > I was just wondering what everyone else's coding habits were, anyone code > for hours on end so confident in their code they don't need to compile? > > > > MattV > >