Path: chuka.playstation.co.uk!news From: "Andrew Partington" Newsgroups: scee.yaroze.freetalk.english Subject: Re: DnR... why wont it work?! Date: Tue, 27 Feb 2001 22:40:45 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 46 Message-ID: <97h9si$j2f5@www.netyaroze-europe.com> References: <97een7$31k4@www.netyaroze-europe.com> NNTP-Posting-Host: as24-s15-198-144-184.cw-visp.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hi Chris Chris Wallace wrote in message news:97een7$31k4@www.netyaroze-europe.com... > Firstly, my smoke. It works on level 2 fine. a smoke is produced, it gets > bigger and fades untill u cant see it and it is re-used elsewhere. fine. > But on every other level it doesnt get any more transparent, it is > semitransparent as you can see through the edges, it just wont fade. This > has lost me, because the only difference between the levels is the starting > possitions, the car used and the level and AI maps. Everything else is > exactly the same. Does the data come before or after the .pxe in memory? i.e. do you upload the pxe at (say) 0x80090000, then put all your data above the program? If so, try relocating the .pxe so it is above your data, so you have something looking like this in memory: -------------------- rest of memory ---------------------- end address of .pxe .pxe ---------------------- whatever address this turns out to be... data (.tims etc) ---------------------- 0x80090000 OS level ---------------------- (sorry if this isnt too accurate, I don't have the user guide handy) I had some strange problems with sprites that I just couldn't figure out why they were being corrupted, I rearranged things like above, and things started working fine! I must have been overwriting some data structure somewhere. If your data is already arranged like that, i'm not sure what to suggest, other than more packet space... Hope this helps. Andy