Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Dreamcast: Dead, Sega: Unstopable Date: Sat, 3 Mar 2001 15:16:30 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <97r1qt$7c3@www.netyaroze-europe.com> References: <97gcoq$j2f3@www.netyaroze-europe.com> <97qtmb$7c2@www.netyaroze-europe.com> NNTP-Posting-Host: host62-7-110-201.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hmmm I dunno if the massmarket really does want sequels. I mean Tomb Raider has been getting less sales for each game after the peak of TR2. The thing about sequels is that they are a safe bet for publishers. They know that the game is worth paying dev costs for because it will almost definately provide them with a return. The same goes for licences, it provides the publisher with a bit of a guarantee that the game wont bomb and lose them money. With the high cost of games the public doesn't really want to take a chance on something that might be crap. They look at the shelves and say "Hmmm I could buy Bangai-O or Tony Hawk Skateboarding, well I know what skateboarding is all about but have no idea what a Bangai is or why it might be O'ing". If the publisher/developer can sufficiently explain what a game is all about then more people are willing to give it a try, would Final Fantasy 7 and 9 done as well without the "it's-an-epic-adventure" TV ads. So maybe publishers need to take more risks or invest more money into pushing less games or even reduce the price of games. Matt