Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.freetalk.english Subject: Re: GCC (sorry) Date: Tue, 6 Mar 2001 22:02:58 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <983mun$7f5@www.netyaroze-europe.com> References: <983afi$7f2@www.netyaroze-europe.com> <983k1m$7f3@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-16-101.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6700 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700 Wow looks like I've lead a sheltered life, I'm sure once my brain comes back from the cleaners everything will become clear. Actually that did make sense so thanks, can you do assembler files in the same way, assemble them to object files and then link them or can they all be passed through GCC, or would inline assembler be a better idea? Actually come to think of it can I even use assembler with the Yaroze. I'm I better of sticking with CodeWarrior? What advantages are there to GCC? Cheers Nigel "Martin Keates" wrote in message news:983k1m$7f3@www.netyaroze-europe.com... > Makefiles are a beast unto themselves... > > But, basically you want a file called "Makefile" or "makefile" > containing some rules for compilation like this: