Path: chuka.playstation.co.uk!news From: "Martin Keates" Newsgroups: scee.yaroze.freetalk.english Subject: Re: GCC (sorry) Date: Tue, 6 Mar 2001 22:37:25 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <983op7$7f6@www.netyaroze-europe.com> References: <983afi$7f2@www.netyaroze-europe.com> <983k1m$7f3@www.netyaroze-europe.com> <983mun$7f5@www.netyaroze-europe.com> NNTP-Posting-Host: modem-230.neon.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 > Actually that did make sense so thanks, can you do assembler files in the > same way, assemble them to object files and then link them or can they all > be passed through GCC, or would inline assembler be a better idea? Sure you can do assembler files, or anything else that you have a compiler/ builder for. Just put the relevant command for assembling instead of the "gcc ..." line. You can put any commands you want in the makefile, that can be completely unrelated to the compilation if you like (e.g. you can create/ delete/move files, echo output to the terminal, send an email, whatever you've got a command for). > Actually come to think of it can I even use assembler with the Yaroze. Ah. Yes well that might be a problem - I don't know. You've got "as" for assembling I think but god knows what you do with it... > I'm I better of sticking with CodeWarrior? What advantages are there to GCC? The advantages for me are: I've been programming in unix environment for 12 or so years and I'm not about to change now. :) Is codewarrior a compiler itself or just a wrapping for gcc? Makefiles are actually pretty damn useful and powerful when you use them correctly, but I expect that most of their behaviour is already part of the codewarrior interface (I don't have codewarrior, in case you hadn't worked that out). Martin.