Path: chuka.playstation.co.uk!news From: "Peter" Newsgroups: scee.yaroze.freetalk.english Subject: Re: GCC (sorry) Date: Wed, 7 Mar 2001 02:04:01 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <9844mo$7f8@www.netyaroze-europe.com> References: <983afi$7f2@www.netyaroze-europe.com> <983k1m$7f3@www.netyaroze-europe.com> <983mun$7f5@www.netyaroze-europe.com> Reply-To: "Peter" NNTP-Posting-Host: host213-123-25-230.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 GCC is free and the VCC interace is luuuuuuurvly but that's about it. Still, now I got an exit function things 'seem' to be working just fine. It would be interesting to compare program sizes though. (Has anybody done this?) Hugz, Pete "Nigel Critten" wrote in message news:983mun$7f5@www.netyaroze-europe.com... > Wow looks like I've lead a sheltered life, I'm sure once my brain comes back > from the cleaners > everything will become clear. > > Actually that did make sense so thanks, can you do assembler files in the > same way, assemble them to object files and then link them or can they all > be passed through GCC, or would inline assembler be a better idea? > Actually come to think of it can I even use assembler with the Yaroze. > > I'm I better of sticking with CodeWarrior? What advantages are there to GCC? > > Cheers > Nigel > > "Martin Keates" wrote in message > news:983k1m$7f3@www.netyaroze-europe.com... > > Makefiles are a beast unto themselves... > > > > But, basically you want a file called "Makefile" or "makefile" > > containing some rules for compilation like this: > > >