Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: Re: GCC (sorry) Date: Sun, 11 Mar 2001 15:10:08 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 43 Message-ID: <98g4mt$e3d1@www.netyaroze-europe.com> References: <983afi$7f2@www.netyaroze-europe.com> <983k1m$7f3@www.netyaroze-europe.com> <983mun$7f5@www.netyaroze-europe.com> NNTP-Posting-Host: modem-21.buproprione.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 I'd say the advantages of working with GCC is that you know all other Yarozians out there will be able to compile your source easily. Not everyone bought CodeWarrior with thier Yaroze. But for CodWarrior: I suppose the GUI environment is really desirable - I work with GCC for the Yaroze and VC++ for the PC and VC++ makes me more productive. I bought CodeWarrior but to me makefiles were easier to understand rather than all this "target" stuff. But then again... I remember when I first got my Yaroze - the puzzle wasn't how to code for it, it was wondering how the damn makefiles worked :) Max Nigel Critten wrote in message news:983mun$7f5@www.netyaroze-europe.com... > Wow looks like I've lead a sheltered life, I'm sure once my brain comes back > from the cleaners > everything will become clear. > > Actually that did make sense so thanks, can you do assembler files in the > same way, assemble them to object files and then link them or can they all > be passed through GCC, or would inline assembler be a better idea? > Actually come to think of it can I even use assembler with the Yaroze. > > I'm I better of sticking with CodeWarrior? What advantages are there to GCC? > > Cheers > Nigel > > "Martin Keates" wrote in message > news:983k1m$7f3@www.netyaroze-europe.com... > > Makefiles are a beast unto themselves... > > > > But, basically you want a file called "Makefile" or "makefile" > > containing some rules for compilation like this: > > >