Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: Re: GCC (sorry) Date: Sun, 11 Mar 2001 15:13:29 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 59 Message-ID: <98g4t7$e3d2@www.netyaroze-europe.com> References: <983afi$7f2@www.netyaroze-europe.com> <983k1m$7f3@www.netyaroze-europe.com> <983mun$7f5@www.netyaroze-europe.com> <98g4mt$e3d1@www.netyaroze-europe.com> NNTP-Posting-Host: modem-21.buproprione.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Haha - "CodWarrior" - the fishy IDE! Ahem... Sorry. Max Max wrote in message news:98g4mt$e3d1@www.netyaroze-europe.com... > I'd say the advantages of working with GCC is that you know all other > Yarozians out there will be able to compile your source easily. Not everyone > bought CodeWarrior with thier Yaroze. But for CodWarrior: I suppose the GUI > environment is really desirable - I work with GCC for the Yaroze and VC++ > for the PC and VC++ makes me more productive. I bought CodeWarrior but to me > makefiles were easier to understand rather than all this "target" stuff. But > then again... > > I remember when I first got my Yaroze - the puzzle wasn't how to code for > it, it was wondering how the damn makefiles worked :) > > Max > > > Nigel Critten wrote in message > news:983mun$7f5@www.netyaroze-europe.com... > > Wow looks like I've lead a sheltered life, I'm sure once my brain comes > back > > from the cleaners > > everything will become clear. > > > > Actually that did make sense so thanks, can you do assembler files in the > > same way, assemble them to object files and then link them or can they all > > be passed through GCC, or would inline assembler be a better idea? > > Actually come to think of it can I even use assembler with the Yaroze. > > > > I'm I better of sticking with CodeWarrior? What advantages are there to > GCC? > > > > Cheers > > Nigel > > > > "Martin Keates" wrote in message > > news:983k1m$7f3@www.netyaroze-europe.com... > > > Makefiles are a beast unto themselves... > > > > > > But, basically you want a file called "Makefile" or "makefile" > > > containing some rules for compilation like this: > > > > > > > >