Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.freetalk.english Subject: Re: floating points Date: Sun, 11 Mar 2001 23:56:38 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <98h3g2$7i10@www.netyaroze-europe.com> References: <98gt47$7i5@www.netyaroze-europe.com> <98h1ht$7i6@www.netyaroze-europe.com> <98h21o$7i8@www.netyaroze-europe.com> <98h27t$7i9@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-26-70.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Yeah thats what I'm now doing, changing it do use a lookup table :) The really silly thing is, this code is based on some old stuff I did in AMOS on the Amiga, and by the looks of the source I had to slow it down :) Well before I was getting 1 FPS :( now with the new lookup table in place I'm getting 50 again, and will have to slow the rotation down... Not sure about Matrix rotation, what i'm doing is moving sprites round in a circle, I haven't done any Matrix stuff yet, I'm sure you will all know when I do :-) Nigel "Matt Verran" wrote in message news:98h27t$7i9@www.netyaroze-europe.com... > Use a lookup, or even better use the Matrix rotation functions to spin stuff > about! > > Nigel Critten wrote in message > news:98h21o$7i8@www.netyaroze-europe.com... > > only problem is it hideously slow :( > > > > Nigel > > > > > >