Path: chuka.playstation.co.uk!news From: "Martin Keates" Newsgroups: scee.yaroze.freetalk.english Subject: Re: ftp ok and games uploaded Date: Wed, 14 Mar 2001 13:46:15 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <98nsl8$16i4@www.netyaroze-europe.com> References: <98g8rf$e3d4@www.netyaroze-europe.com> <98ngdo$16i1@www.netyaroze-europe.com> NNTP-Posting-Host: modem-174.beryllium.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 > Nice games Martin. Pretty damn good for first projects i'd say. Cheers. > The AI in connect four seems to take ageeees but I suppose it does have a > big lookup table to traverse. Actually I think you get really fast moves when it uses the look-up table (e.g. the first half dozen or so on hard vs. hard) but it's doing look ahead and rules based searches for other positions and that takes the time. Connect 4 is a complex AI problem... I certainly couldn't have written it from scratch. > Hope to see more surreal concepts like banjo space invaders in your next > games. > > What are you working on now? Firstly some basic 3D stuff - I'll see what works but I'm looking at LOD (for geometry and textures) and portals/culling/HSR (hopefully in a unified structure of some sort). Then banjos will probably feature again in "Duke Folk'em". And maybe morris dancers. Or something. :) Martin.