Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.freetalk.english Subject: Re: Next Generation Date: Wed, 22 Apr 1998 12:19:54 +0100 Organization: The Hex Heroes Lines: 48 Message-ID: <353DD25A.2FAC@writeme.com> References: <35363517.A88BA96D@creatron.de> <6h8k7h$shn7@chuka.playstation.co.uk> <6hi2q8$3li10@chuka.playstation.co.uk> NNTP-Posting-Host: atl4-030.publab.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.03 (Win95; I) Nope, don't see the contradiction. If you're picking up on the 'technically' noticably better thing and suggesting that improved hardware is needed to make something technically better then I have to disagree. Clever coding can be seen as using the tools 'technically' more proficiently. Myself, I'd agree with Nick - the games are what counts. Sure, maybe N64 power is needed for that 4-way split screen thing, but for the majority of games the enjoyment would be the same at lower res. The games shouldn't really rely on the 'Wow, that looks neat' factor. You can argue that Quake couldn't have been written for a SNES. And that's absolutely true. I think neither Nick or I would have a leg to stand on if we said that the leap in technology doesn't make great games possible. However, I'm prone to think that we might be about levelling out. Sure, people always think that sort of thing (I remember being impressed by ST music), but the N64 for example is a very high powered rendering machine - short of reducing pop-up and cleaning things up, where is there to go? Which opens up an interesting question... Does anyone have any ideas how the next leap in 'game-experience' might happen. Home VR? DVD? 3D Video displays? Mmmm... James (~mrfrosty) Oh, and anyone who reckons they have the definitive PSX2 specs might like to remember that months prior to launch, the PSX specs (Edge) were most definitely inflated (though nowhere near Trip Hawkins' style). Steve Dunn wrote: > > >And BTW, I think these debates about internal processors > >are irrelevant > ... > >I couldn't care less ... great games ... noticably better > "(technically, at least)" > ... thought Yaroze coders would give *games* themselves greater credit > in a system's success :-) > > Spot the contradiction ? > > Steve 'not out for a row' Dunn