Path: chuka.playstation.co.uk!news From: "Omar" Newsgroups: scee.yaroze.freetalk.english Subject: psx units Date: Sat, 9 Jun 2001 02:48:02 -0400 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <9fsgqn$8fv1@www.netyaroze-europe.com> NNTP-Posting-Host: ACAF9A60.ipt.aol.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 hello everyone, i have 3 questions about dxf2rsd and psx units: 1. what does the "auto resize" option do in dxf2rsd? i tried it, and it scaled my model up to the perfect size, but unfortunately when i tried this with the rest of my models they were scaled all to the same size. 2. can it be used while preserving relative scale sizes (so a house is always a certain amount of times bigger than a car instead of both being the same size) ? 3. what units are used for the psx coordinate system? i'm trying to get my 3d modeller to match the psx's coordinates so it'll be easier to get everything to look okay onscreen. either my models are way too small and are being clipped, or they are way too huge and crash my program; autoresize is the only solution i've found to get the perfect match. sorry this one's kinda long, -omar