Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Jon@surfed.to)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: psx units Date: Sun, 10 Jun 2001 01:27:01 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <9fuevl$a8c3@www.netyaroze-europe.com> References: <9fsgqn$8fv1@www.netyaroze-europe.com> <9fu6n0$a8c2@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-41-65.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 > but i'm guessing the psx units are just some > arbitrary units the GPU uses. ...yes, as far as I know the PlayStation just uses units ... and the units can be whatever you want. Obviously you've got limitations as to what you can make the units since any co-ordinates you store as TMD data or as positions of the models in your 3D world, are limited to signed word and signed long word values respectively. Eg. if your units were microns and you were making a big city scape, then you quickly run into integer overflow problems... but if you used centimetres you'd probably be OK Jon