Path: chuka.playstation.co.uk!news From: "Omar" Newsgroups: scee.yaroze.freetalk.english Subject: sprite BG behind TMD Date: Mon, 25 Jun 2001 03:09:35 -0400 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <9h6o0e$1k21@www.netyaroze-europe.com> NNTP-Posting-Host: AC8B489F.ipt.aol.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 hello, my game so far is basically a race track, 3 cars, and a sprite background (to represent the clouds/sky). the problem is that the cloud/sky sprite is always on top of my 3D objects. i kinda solved the problem my making my OT length bigger and then increasing the Z-precision value in GsSortObject4 for the track and cars. i know this is really inefficient, and it really doesn't completely solve the problem. i also tried to use 2 OTs, one for the sprite bg and the other for the 3D objects, so that the sprite in the second OT is always drawn last, but no such luck (i might have done it wrong though...) bottom line: i need the bg sprite to be behind every other 3D object. any suggestions? -omar