Path: chuka.playstation.co.uk!news From: "Derek da Silva" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Game In progress - BugSplat - Concept Demo Date: Tue, 3 Jul 2001 01:26:15 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <9hr3ls$p4m10@www.netyaroze-europe.com> References: <9hquo0$p4m7@www.netyaroze-europe.com> <9hr02b$p4m9@www.netyaroze-europe.com> NNTP-Posting-Host: cvx-213-48-80-136-haw.cableinet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Yes, moths. And earwigs too, please. A few suggestions: I'd make the character slow down and stop moving as soon as the hit button is pressed and remain stopped until just after the moment of impact. It'd prevent players from being boring and just zooming around constanly tapping the hit button. It'd also make aiming more straightforward and prevent players "overshooting" their target. Speeding up the whacking animation (reducing the delay between button press and impact) would help too. I don't know if the above would work out in practice for the game you have in mind. cheers Derek