Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Game In progress - BugSplat - Concept Demo Date: Tue, 3 Jul 2001 01:41:52 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 47 Message-ID: <9hr4cm$p4m11@www.netyaroze-europe.com> References: <9hquo0$p4m7@www.netyaroze-europe.com> <9hr02b$p4m9@www.netyaroze-europe.com> <9hr3ls$p4m10@www.netyaroze-europe.com> NNTP-Posting-Host: 195.74.112.94 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 haha !.. OK.. so we got moths and earwigs.. I think I could do the earwigs.. moths ?.. hmmm.. might look a bit odd because they'd have to be flying but I'll certainly give it a go. Good suggestions Derek.. I had considered the stopping when swinging and you've just sold me that one and hammer swing speed up will also be tried. I made it a little slower so you gotta think a bit harder to estimate the moth location at impact but I suppose if its gonna be a splatting fest thinking too hard is a no no. Thanx for the quick replies. The web site www.quietbloke.com will contain the project info once I find out from freeola why I keep getting permission denied when I try uploading. Ahh well.. time to sleep : ) so.. ermm.. Matt.. when we gonna see your finished game.. is this gonna be for the Mag ?.. and.. coding for a few days and you havent finished yet ?.. my my.. we are getting slow hahaha Seriously though.. look forward to seeing./hearing more. How about you Derek.. any plans to submit an entry ? "Derek da Silva" wrote in message news:9hr3ls$p4m10@www.netyaroze-europe.com... > Yes, moths. And earwigs too, please. > > A few suggestions: > > I'd make the character slow down and stop moving as soon as the hit button > is pressed and remain stopped until just after the moment of impact. > > It'd prevent players from being boring and just zooming around constanly > tapping the hit button. It'd also make aiming more straightforward and > prevent players "overshooting" their target. Speeding up the whacking > animation (reducing the delay between button press and impact) would help > too. > > I don't know if the above would work out in practice for the game you have > in mind. > > cheers > Derek > >