Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: using CW in OPSM entries Date: Fri, 06 Jul 2001 12:25:00 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <3B45A00C.BE617C60@harbinger.com> NNTP-Posting-Host: manuk54.harbinger.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en Hi all Can we enter stuff created with CodeWarrior for OPSM as long as we don't use the MWDebugIO() calls to redirect CD access? I seem to remember some restrictions for games written with CW for OPSM... I don't plan on accessing the CD during the game (unless we are told we are allowed x amount of bytes on the CD for our own data, which would be quite nice, if a bit unrealistic to expect!) Andy