Path: chuka.playstation.co.uk!news From: "Max" Newsgroups: scee.yaroze.freetalk.english Subject: Have I mentioned this before... bgWorkArea? Date: Fri, 6 Jul 2001 16:52:46 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <9i4n4l$b931@www.netyaroze-europe.com> NNTP-Posting-Host: modem-655.ekto.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hey all, I've started up again on the 2D tutorial and I'm puzzling over this bgWorkArea size. Basically I have played around with it quite a bit. I have 320 [16x16] tiles on the screen (20 tiles width x 16 tiles height) and my bgWorkArea is (20*16)*12 = 3840, now I get the 20*16 bit - the number of tiles on the screen but 12 is just an arbitiary number I put in but it won't work with anything less. I have also tried SCREEN_WIDTH (320) * SCREEN_HEIGHT (256) = 81920 (the number of pixels on the screen) but this number far outweighs what I actually need as a bare minimum... because it works with 3840. Can anyone tell me what the bgWorkArea size is actually mean to be? - please? Max