Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Prescreen Alpha: Roller Date: Fri, 6 Jul 2001 17:25:32 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 49 Message-ID: <9i4oql$b932@www.netyaroze-europe.com> References: <9hvbs4$1nv1@www.netyaroze-europe.com> <9hvogh$1nv6@www.netyaroze-europe.com> <9i0096$1nv7@www.netyaroze-europe.com> <3B449944.6880DCE5@harbinger.com> <9i2h6t$7n21@www.netyaroze-europe.com> <9i2hui$7n22@www.netyaroze-europe.com> <9i2osh$7n23@www.netyaroze-europe.com> <9i436g$ab01@www.netyaroze-europe.com> <3b45d1aa.1941842571@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-120-115.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 No you're probably right, middleware will make games more identikit, it'd just be nice to think the extra dev time middleware might give you would be used to inject some personality into games. I'd be interested to know how people would define my style, what makes a game look like I did it. Matt Steven Osman wrote in message news:3b45d1aa.1941842571@www.netyaroze-europe.com... > Are you sure middleware will help? > > Or will the middleware itself come packaged with precanned "help" -- > even if it is 5 or 10 different flavors -- and everyone's stuff ends > up looking the same. > > You know, sort of like that stuff people use to make web sites in 5 > minutes. Comes with backgrounds icons, etc, and a choice of layouts, > and you get to pick and choose. Ultimately, however, there are only > so many "completely unique" combinations, and it becomes obvious that > a bunch came out from the same can... > > Steven > > On Fri, 6 Jul 2001 11:17:01 +0100, "Matt Verran" > wrote: > > >Cheers for all the kind words chaps, I hope you're as nice once you've > >actually played it :) > > > >I really like the idea of developing a style, so you can look at a game and > >say oh it's got to be by X. Sensible Software had a distict style for > >example, but more recently so many games look alike. I really hope > >middleware means devcos have time to develop their own styles, not churn out > >games faster. It might even help lead to the average gamer searching out > >games by developers they like rather than selecting by publisher or > >advertising. All this is leading up to my personal ultimate change: the > >racking of games in shops by developer name. > > > >Matt > > >