Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Another update Date: Sat, 7 Jul 2001 01:06:29 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <9i5jqe$b936@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-61-155.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Question. Does anyone mind/care if I keep saying when I have a new progress demo ? I figured as we still cant register site updates I should mention it somewhere. ( It does get mentioned in my external website www.quietbloke.com but I doubt many of you visit it ) Anyway.. I just uploaded the latest progress build. It shows the rough ( very rough) screen for the first game ( 1 player ). You have four plots of fruit/veg which you have to protect from the bugs ( err bug at the moment ). I fixed the title screens to show the new Yarozescene logo and you can now press start to skip the intro's. It also has a test sample of some burst effects which I plan to use when you hit bonus items etc Splat a bug and you get a 2 node burst.. press the triangle to get an alternative burst... it all sounds a bit weird but if anyone is bored maybe you wanna see it and tell me what you think. I made the bursts code kind of generic where each node can spawn another at a set time and a set angle offset. Keep pressing triangle to get lots of bursts going on.. I currently have the max set to 50 I think.. it all gets a bit busy onscreen but the frameowrk seems to plod along quite happily at the moment. eekk.. it must be late.. Im not even making sense to myself. I shall stop here before you all fall asleep. Ahh well.. happy coding all.