Path: chuka.playstation.co.uk!news From: Marc@darkhex.com Newsgroups: scee.yaroze.freetalk.english Subject: Re: Another update Date: Sat, 07 Jul 2001 23:44:55 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: <3B4790E7.60D941EF@darkhex.com> References: <9i5jqe$b936@www.netyaroze-europe.com> NNTP-Posting-Host: modem-4.curufinwe.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb]C-CCK-MCD NetscapeOnline.co.uk (Win98; I) X-Accept-Language: en-GB,en I would certainly like to know when you do! I'll check out your current progress and put another message here with what I think of it :-) I've been impressed with your previous work, so I'm looking forward to this one... Marc. > Question. > Does anyone mind/care if I keep saying when I have a new progress demo ? > I figured as we still cant register site updates I should mention it > somewhere. > ( It does get mentioned in my external website www.quietbloke.com but I > doubt many of you visit it ) > > Anyway.. I just uploaded the latest progress build. > > It shows the rough ( very rough) screen for the first game ( 1 player ). You > have four plots of fruit/veg which you have to protect from the bugs ( err > bug at the moment ). > > I fixed the title screens to show the new Yarozescene logo and you can now > press start to skip the intro's. > > It also has a test sample of some burst effects which I plan to use when you > hit bonus items etc > Splat a bug and you get a 2 node burst.. press the triangle to get an > alternative burst... it all sounds a bit weird but if anyone is bored maybe > you wanna see it and tell me what you think. > I made the bursts code kind of generic where each node can spawn another at > a set time and a set angle offset. Keep pressing triangle to get lots of > bursts going on.. I currently have the max set to 50 I think.. it all gets a > bit busy onscreen but the frameowrk seems to plod along quite happily at the > moment. > > eekk.. it must be late.. Im not even making sense to myself. I shall stop > here before you all fall asleep. > > Ahh well.. happy coding all.