Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Another update Date: Sat, 7 Jul 2001 23:53:46 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 66 Message-ID: <9i83u4$dor9@www.netyaroze-europe.com> References: <9i5jqe$b936@www.netyaroze-europe.com> <3B4790E7.60D941EF@darkhex.com> NNTP-Posting-Host: warp10-192.enta-net.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Cheers Mark Ive just updated the website with screenshots too for anyone who would just rather take a peek without having to keep downloading the latest code to see what Im talking about. Its still just demo/test code but it gives a better idea of how I think ( currently ) the game will look/play but any comments and suggestions would be most welcomed. wrote in message news:3B4790E7.60D941EF@darkhex.com... > I would certainly like to know when you do! > > I'll check out your current progress and put another message here with what I > think of it :-) > > I've been impressed with your previous work, so I'm looking forward to this > one... > > Marc. > > > Question. > > Does anyone mind/care if I keep saying when I have a new progress demo ? > > I figured as we still cant register site updates I should mention it > > somewhere. > > ( It does get mentioned in my external website www.quietbloke.com but I > > doubt many of you visit it ) > > > > Anyway.. I just uploaded the latest progress build. > > > > It shows the rough ( very rough) screen for the first game ( 1 player ). You > > have four plots of fruit/veg which you have to protect from the bugs ( err > > bug at the moment ). > > > > I fixed the title screens to show the new Yarozescene logo and you can now > > press start to skip the intro's. > > > > It also has a test sample of some burst effects which I plan to use when you > > hit bonus items etc > > Splat a bug and you get a 2 node burst.. press the triangle to get an > > alternative burst... it all sounds a bit weird but if anyone is bored maybe > > you wanna see it and tell me what you think. > > I made the bursts code kind of generic where each node can spawn another at > > a set time and a set angle offset. Keep pressing triangle to get lots of > > bursts going on.. I currently have the max set to 50 I think.. it all gets a > > bit busy onscreen but the frameowrk seems to plod along quite happily at the > > moment. > > > > eekk.. it must be late.. Im not even making sense to myself. I shall stop > > here before you all fall asleep. > > > > Ahh well.. happy coding all. >