Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Another update Date: Sun, 8 Jul 2001 19:49:56 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 48 Message-ID: <9iaa10$g5p2@www.netyaroze-europe.com> References: <9i5jqe$b936@www.netyaroze-europe.com> <3B48A18B.A375AF5E@darkhex.com> NNTP-Posting-Host: host213-122-180-253.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 aye.. it is just demo code so I gave each kill a big effect just to see how it would look especially when several are on screen at a time. I did actually produce several different types of effects. I think in the current version pressing triangle still produces a burst effect. if you want to see 'in the way effects' try pressing the triangle very quickly while running/spinning !. lol.. I tried that just to see how many fx I can handle onscreen and the answer is quite a few. The fx's may end up only being given for bonuses ( for example : I may give a bonus for hitting consecutive bugs in a short timespan. ) But I agree they are a little large and in the way. It wouldnt be soo bad of this was a shooter game but because of the hammer you end up being right in the center of the action. I think my next task is now to jiggle around to try and come up with a real game. I think currently Im gonna stick with the fruit/veg idea but maybe move them all a bit closer to the centre of the screen. Then some sort of scoring system is required. Im thinking that each level lasts a set length of time. You score points for splats but you get a multiplier bonus for spatting them faster. At the end of the level you score a bonus for the number of fruit saved. Thus the player must choose to try and protect more fruit or to protect a few and get more splats. Of course I may introduce a minimum splat count you must achieve per level to prevent a player from just protecting a single fruit by hanging around right next to it. it may be a while before I come up with another demo. Cheers John ( QuietBloke ) PS. Hope you all are busy coding away.. Im in need of a demo to try :) wrote in message news:3B48A18B.A375AF5E@darkhex.com... > Yep, it's coming along very well - I like the effects too, they do tend to get a > bit in the way of the action if there's loads though, so you might want to use > smaller versions for the bug kills and save the bigger ones for the bonus items. > > Nice one! > > > Marc. >