Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New old game Date: Tue, 10 Jul 2001 23:45:56 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 111 Message-ID: <9ig0jf$mcd3@www.netyaroze-europe.com> References: <9iallg$g5p3@www.netyaroze-europe.com> <9id3es$k9v2@www.netyaroze-europe.com> <9ifn27$mcd1@www.netyaroze-europe.com> <9ifuml$mcd2@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-66-75.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 LOL I must be getting old.. Ive managed a measly 20,000, my fingers ache and I feel frustrated... boy it takes me back ! as for the flickering to save making an ass of yourself you could have lied through your teeth and said you did that deliberatly to make it look authentic gotta say again.. damm fine game and the source code looks as good as the game to me ( had a quick read through it during my lunch break... how sad is that !.. no... dont answer that one LOL ) . My C is pretty rusty ( I dont get a chance to use it much these days ) so its good to see how it should be done. I presume I read it right with the MakeTrans function where you take the original TIM and set the STP by grabing each row into main memory and putting it back. Never occured to me to do that on the fly. Question is though.. arnt those functions non-blocking ? If thats the case ( I gotta look back to my manuals here ) dont you have to do a DrawSync after x number of calls ? or did you just not bother because you knew you wouldnt reach the maximum ? or ( this is most likely the case ) I am totally wrong here about the MakeTrans function itself and the store/load functions. Gee.. I hope I havent made myself sound real dense here.. ahh.. what the hell.. it is a freetalk and you gotta learn these things somehow. Cheers John ( QuietBloke ) "Matt Verran" wrote in message news:9ifuml$mcd2@www.netyaroze-europe.com... > Thanks for the changes, managed to get it up past 700,000 but i've given > myself hand ache so i'm taking a rest for tonight. Why does the hiscore > thing start at 500,000 tho? And should it get reset after every game? > > Matt > > Ben James wrote in message > news:9ifn27$mcd1@www.netyaroze-europe.com... > > Cheers Matt, thanks for the suggestions. > > > > The interlace thing has had me swearing at my TV for ages, little did I > know > > it was me all along... I'd just assumed that's the way is was. But when > you > > assume, you make an ass out of u and me :) > > > > I've put in the shoulder button thing too, excellent suggestion. > Originally > > left and right on the d-pad controlled the ship but that didn't really > work. > > L1/L2 now turn/move the ship left and R1/R2 for right (does anyone ever go > > left???). I've managed to score 99950 so far - almost burst something when > I > > realised how close to 100,000! > > > > Ben > > > > > > "Matt Verran" wrote in message > > news:9id3es$k9v2@www.netyaroze-europe.com... > > > Ben: thank you! > > > > > > It's absolutely ace. You had me from the moment the aphex On sample > kicked > > > in, i.e. right away. I love it, particularily the solid soundeffects and > > the > > > screenwide explosions and the classic gameplay of course. > > > > > > I'll stick it up on yarozescene (thanks for the mention) as soon as I > stop > > > playing it. > > > > > > Hiscore competition anyone? I'm going to have a few more goes before I > > post > > > my best (I've always been lame at defender tho). > > > > > > Matt > > > --- > > > > > > I liked it soooo much I delved into the source code. Can I suggest you > > > replace the command (line 439): > > > > > > "GsInitGraph(320, 240, GsINTER|GsOFSGPU, 0, 0);" > > > > > > with: > > > > > > "GsInitGraph(320, 240, GsNONINTER|GsOFSGPU, 0, 0);" > > > > > > because your interlacing your screen (makes it flicker slightly) which > is > > > not needed cos your screen height is only 240. > > > > > > > > > Another suggestion, could you make R2 the same function as X (thrust > ship) > > > cos my thumb keeps slipping off X when I try and press the > > > fire/hyperspace/smartbomb buttons. > > > > > > > > > > > >