Path: chuka.playstation.co.uk!news From: "John \( QuietBloke \)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Another update Date: Wed, 11 Jul 2001 00:10:44 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 50 Message-ID: <9ig222$mcd6@www.netyaroze-europe.com> References: <9i5jqe$b936@www.netyaroze-europe.com> <9iepm4$lgc1@www.netyaroze-europe.com> NNTP-Posting-Host: host213-122-66-75.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 lol.. never thought of that.. the bugs are ( like in real life ) supposed to be harmless little ( maybe not soo little in this case ) critters who wanna eat your prize veg but now you mention it.. maybe they wont actually kill you or anything but they could nip you and make you jump away a bit... might just be enough to make you miss that other bug you were about to splat ! and Matt.. yeap.. It is basically a variation on the missle command game. Glad you like the effects.. I got the idea from RobotRon when the enemy expand and fade when killed. Its basically a few sprites which I draw spinning, expanding and fading. I have tomatoes and apples ( in case you were wondering what those blobs actualy were ) because i thought maybe a two player game could be player one is tomatoes and player 2 is apples. You then both protect your own fruit but also try to splat more than your opponenet. If each level has a minimum splats required to complete the level then you can try to prevent the opponent from getting the required number of splats. Each players game ends when he/she has no more of thier fruit/veg left or the required splats for the level was not reached. When both players die then score is tallied up to find the outright winner. of course you could both decide to co-operate to try and get a real big highscore each. Of course there could also be a two player Splat Fest... pick the number of rounds to play.. each round lasts a minute and you both just splat as much as you can. Winner of each round is simply whoever splats the most... outright winner is player who one the most rounds. Question is.. which one do I implement first ? decisions.. decisions.. and then there's Defender eating into my spare time !.. how annoying is that ! LOL Finally.. your absolutely right about the controls.. I had that on my list of other things to try.. this method lets you acurately run in any direction. The other method I guess would be mush faster/easier to control but you would end up running just in one of 8 directions ( unless I allow use of the control stick ). I'll try the other control method on the next demo. Phew.. what waffle.. sorry.. its late.. too late to code so I guess your stuck with this novel of a message. "Jon Prestidge (Jon@surfed.to)" wrote in message news:9iepm4$lgc1@www.netyaroze-europe.com... > It's a good start to a game that. Are you going to have it so that if you > let the bugs get closer to you than hammer range they attack you? > > Jon > >