Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New old game Date: Wed, 11 Jul 2001 19:10:26 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 53 Message-ID: <9ii52n$njd4@www.netyaroze-europe.com> References: <9iallg$g5p3@www.netyaroze-europe.com> <9id3es$k9v2@www.netyaroze-europe.com> <9ifn27$mcd1@www.netyaroze-europe.com> <9ig1uh$mcd5@www.netyaroze-europe.com> NNTP-Posting-Host: du-026-0195.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Thanks! I did wonder whether it was too easy (though John might disagree with that!). Being an elderly gent myself, I can't play most games past the menu screen. A few less extra lives and a few more Baiters should make it a bit harder. You're right about the 'hostage falling' thing - I'll sort that out. There's a normal Y value and a pseudo floating point Y value so the acceleration when falling is nice and smooth. There getting mixed up somewhere. Thanks again for your comments - I really mean that. A lot of people get 'writers block' for programmers and you're not sure what's good and bad about your game. Or is that just me? :) Cheers Ben "Derek da Silva" wrote in message news:9ig1uh$mcd5@www.netyaroze-europe.com... > Hi Ben > > Superb game, Ben! I used to spend ages playing a Defender clone on my Acorn > Electron and this is a top-notch version. > > The only slight problem is that it's perhaps not hard enough! > > You're awarded an extra life every 10,000 points, and on the later levels > where there are loads of aliens to shoot it's easy to rack up the points and > amass lots of lives and bombs. I got to about wave 24 and scored 953900 > points. I might have gone on longer, but like Matt, was getting hand ache > =) > > I think it would benefit from a bit of toughening up: award an extra life > per 100,000 points; add the missing bits (shooting landers etc); make the > swarmers disperse more quickly (it's too easy to destroy them as they leave > the pod); have more landers make abduction attempts. > > Possible bug: if the player's ship is destroyed while carrying a hostage, > the hostage will fall from the height at which he was caught by the ship > rather than the height of the ship when it was destroyed. > > cheers > Derek > > >